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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Bits about design, creativity, and user experience</description><title>Square Rhythm</title><generator>Tumblr (3.0; @squarerhythmweb)</generator><link>http://squarerhythm.com/</link><item><title>Say "No" to #NoUI</title><description>&lt;a href="http://www.elasticspace.com/2013/03/no-to-no-ui"&gt;Say "No" to #NoUI&lt;/a&gt;</description><link>http://squarerhythm.com/post/45265953345</link><guid>http://squarerhythm.com/post/45265953345</guid><pubDate>Wed, 13 Mar 2013 09:37:59 -0400</pubDate></item><item><title>Design Starting with Code</title><description>&lt;a href="http://nicewebtype.com/notes/2013/02/28/a-design-process-that-may-actually-start-with-code/"&gt;Design Starting with Code&lt;/a&gt;: &lt;p&gt;It is always nice to think about the way we use our tools and lean on them so much for the design process… I know first-hand that in certain software environments, you really need to visualize the solution for a developer so they have a snapshot to code towards. Would love to meet someone who does web design for a living but can’t / won’t use Photoshop.&lt;/p&gt;</description><link>http://squarerhythm.com/post/44222316640</link><guid>http://squarerhythm.com/post/44222316640</guid><pubDate>Thu, 28 Feb 2013 11:17:33 -0500</pubDate></item><item><title>Skeuo-minimalism: Finding a middle ground</title><description>&lt;a href="http://sachagreif.com/flat-pixels/"&gt;Skeuo-minimalism: Finding a middle ground&lt;/a&gt;</description><link>http://squarerhythm.com/post/43500498676</link><guid>http://squarerhythm.com/post/43500498676</guid><pubDate>Tue, 19 Feb 2013 14:13:37 -0500</pubDate></item><item><title>Removing a form field yields $12 million</title><description>&lt;a href="http://travel-industry.uptake.com/blog/2010/11/02/expedia-sas-analytics/"&gt;Removing a form field yields $12 million&lt;/a&gt;</description><link>http://squarerhythm.com/post/43146913524</link><guid>http://squarerhythm.com/post/43146913524</guid><pubDate>Fri, 15 Feb 2013 09:00:49 -0500</pubDate></item><item><title>"The most common marketing mistake made by small businesses: They believe in the mass market instead..."</title><description>“The most common marketing mistake made by small businesses: They believe in the mass market instead of obsessing about a micro market.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Seth Godin&lt;/em&gt;</description><link>http://squarerhythm.com/post/42925992652</link><guid>http://squarerhythm.com/post/42925992652</guid><pubDate>Tue, 12 Feb 2013 10:02:42 -0500</pubDate></item><item><title>UX Storyboarding</title><description>&lt;a href="http://uxmag.com/articles/storyboarding-in-the-software-design-process"&gt;UX Storyboarding&lt;/a&gt;: &lt;p&gt;&lt;span&gt;Don’t lose sight of the stories that you are designing for once you get into designing your UIs.&lt;/span&gt;&lt;/p&gt;</description><link>http://squarerhythm.com/post/42925039800</link><guid>http://squarerhythm.com/post/42925039800</guid><pubDate>Tue, 12 Feb 2013 09:40:31 -0500</pubDate></item><item><title>Labels Always Win</title><description>&lt;a href="http://bokardo.com/archives/labels-always-win/"&gt;Labels Always Win&lt;/a&gt;: &lt;p&gt;I have to say, I agree that when in doubt labels must be used.&lt;/p&gt;</description><link>http://squarerhythm.com/post/42299753448</link><guid>http://squarerhythm.com/post/42299753448</guid><pubDate>Mon, 04 Feb 2013 16:45:34 -0500</pubDate></item><item><title>Punk Rock + Swiss Modernism</title><description>&lt;a href="http://www.webdesignerdepot.com/2013/01/punk-rock-swiss-modernism-combined/"&gt;Punk Rock + Swiss Modernism&lt;/a&gt;: &lt;p&gt;I can’t remember the last time I saw this concept done, but this has been masterfully executed. There’s several of these I’d like to put on my wall.&lt;/p&gt;</description><link>http://squarerhythm.com/post/42024901095</link><guid>http://squarerhythm.com/post/42024901095</guid><pubDate>Fri, 01 Feb 2013 10:34:14 -0500</pubDate></item><item><title>Design Pattern Snippets</title><description>&lt;p&gt;This &lt;a href="http://codepen.io/bradfrost/full/EvmuH"&gt;fluid search form&lt;/a&gt; works well with any resolution and is the first working example of&lt;/p&gt;
&lt;pre&gt;box-sizing: border-box;&lt;/pre&gt;
&lt;p&gt;that I&amp;#8217;ve encountered in the wild that&amp;#8217;s easily translatable across platforms.&lt;/p&gt;

&lt;p&gt;Also, a sweet &lt;a href="http://codepen.io/bradfrost/full/dlwBD"&gt;responsive schema for accordion-style pagination&lt;/a&gt; to full-width resolution of content divs. I&amp;#8217;m going to try and incorporate this into the next &amp;gt;250 word subpage I need to make for a client, as it makes total sense for the user while staying semantically relevant in the code.&lt;/p&gt;</description><link>http://squarerhythm.com/post/34565490945</link><guid>http://squarerhythm.com/post/34565490945</guid><pubDate>Mon, 29 Oct 2012 10:40:14 -0400</pubDate></item><item><title>Myth: People Don't Scroll</title><description>&lt;a href="http://uxmyths.com/post/654047943/myth-people-dont-scroll"&gt;Myth: People Don't Scroll&lt;/a&gt;: &lt;p&gt;It’s amazing that no matter how much we talk about there being “no fold”, clients and users continue to demand such. &lt;/p&gt;</description><link>http://squarerhythm.com/post/34167981586</link><guid>http://squarerhythm.com/post/34167981586</guid><pubDate>Tue, 23 Oct 2012 11:51:16 -0400</pubDate></item><item><title>Buttons Are a Hack</title><description>&lt;a href="http://www.lukew.com/ff/entry.asp?1604"&gt;Buttons Are a Hack&lt;/a&gt;: &lt;p&gt;When I hear the argument for less buttons and more gestures, it always feels a little like we’re designing for a future that might be different than right now. How does your audience know to interact? Should they know already? Are you willing to teach them? All good questions to ask before pushing towards gestures as a replacement for UI elements.&lt;/p&gt;</description><link>http://squarerhythm.com/post/34168259989</link><guid>http://squarerhythm.com/post/34168259989</guid><pubDate>Sun, 16 Sep 2012 00:00:00 -0400</pubDate></item><item><title>"The only cardinal sin in design is being indifferent to people &amp; the reality in which they live."</title><description>“The only cardinal sin in design is being indifferent to people &amp; the reality in which they live.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Dieter Rams&lt;/em&gt;</description><link>http://squarerhythm.com/post/34168400268</link><guid>http://squarerhythm.com/post/34168400268</guid><pubDate>Sun, 02 Sep 2012 00:00:00 -0400</pubDate></item><item><title>Quantitative UX Decisionmaking</title><description>&lt;a href="http://uxmag.com/articles/a-new-formula-for-quantitative-ux-decision-making"&gt;Quantitative UX Decisionmaking&lt;/a&gt;: &lt;p&gt;So there’s a formula for everything!&lt;/p&gt;</description><link>http://squarerhythm.com/post/34168318173</link><guid>http://squarerhythm.com/post/34168318173</guid><pubDate>Fri, 24 Aug 2012 00:00:00 -0400</pubDate></item><item><title>"I’m not schooled in the science of human factors, but I suspect “surprise” is not an element of a..."</title><description>“I’m not schooled in the science of human factors, but I suspect “surprise” is not an element of a robust user interface.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Chip Rosenthal&lt;/em&gt;</description><link>http://squarerhythm.com/post/29407863202</link><guid>http://squarerhythm.com/post/29407863202</guid><pubDate>Tue, 14 Aug 2012 09:56:53 -0400</pubDate></item><item><title>Why User Experience Can't Be Designed</title><description>&lt;a href="http://uxdesign.smashingmagazine.com/2011/03/15/why-user-experience-cannot-be-designed/"&gt;Why User Experience Can't Be Designed&lt;/a&gt;: &lt;p&gt;You can design any product to try and be successful in every situation, but “UX depends not only on the product itself, but on the user and the situation in which they use the product.”&lt;/p&gt;</description><link>http://squarerhythm.com/post/34168083420</link><guid>http://squarerhythm.com/post/34168083420</guid><pubDate>Sat, 04 Aug 2012 00:00:00 -0400</pubDate></item><item><title>Unfolding the Fold</title><description>&lt;a href="http://blog.clicktale.com/2006/12/23/unfolding-the-fold/  http://uxmyths.com/post/654047943/myth-people-dont-scroll  http://uxdesign.smashingmagazine.com/2011/03/15/why-user-experience-cannot-be-designed/  http://www.lukew.com/ff/entry.asp?1604  http://uxmag.com/articles/a-new-formula-for-quantitative-ux-decision-making"&gt;Unfolding the Fold&lt;/a&gt;</description><link>http://squarerhythm.com/post/34167944272</link><guid>http://squarerhythm.com/post/34167944272</guid><pubDate>Fri, 20 Jul 2012 00:00:00 -0400</pubDate></item><item><title>Fluid Type and Viewport-Percentage Lengths</title><description>&lt;a href="http://trentwalton.com/2012/06/19/fluid-type/"&gt;Fluid Type and Viewport-Percentage Lengths&lt;/a&gt;: &lt;p&gt;CSS3 has some interesting units that I’ve never tried in a project - ‘vw’, ‘vh’, ‘vmin’. Thanks to @TrentWalton, I’m now investigating them to see how well they work with modernizr.&lt;/p&gt;</description><link>http://squarerhythm.com/post/25437954204</link><guid>http://squarerhythm.com/post/25437954204</guid><pubDate>Tue, 19 Jun 2012 12:01:28 -0400</pubDate></item><item><title>How Many CSS Files Should You Have?</title><description>&lt;a href="http://css-tricks.com/one-two-three/"&gt;How Many CSS Files Should You Have?&lt;/a&gt;: &lt;p&gt;Interesting viewpoint about how many stylesheets should be in a css document. Also, some interesting sidenotes about CSS preprocessors and what you serve to the client in their loading of a webpage. Not sure if every site can use this schema, but most all sites can have their stylesheets broken into Global, Sectional, and Page-Specific schemas.&lt;/p&gt;</description><link>http://squarerhythm.com/post/25159358497</link><guid>http://squarerhythm.com/post/25159358497</guid><pubDate>Fri, 15 Jun 2012 10:38:46 -0400</pubDate></item><item><title>"Design is not just what it looks like and feels like. Design is how it works."</title><description>“Design is not just what it looks like and feels like. Design is how it works.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Steve Jobs&lt;/em&gt;</description><link>http://squarerhythm.com/post/24952919733</link><guid>http://squarerhythm.com/post/24952919733</guid><pubDate>Tue, 12 Jun 2012 09:52:01 -0400</pubDate></item><item><title>"It’s not as simple as “users 1st, devices 2nd”. New devices create new user..."</title><description>“It’s not as simple as “users 1st, devices 2nd”. New devices create new user behaviors and disrupt existing ones.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Luke Wroblewski (&lt;a href="https://twitter.com/lukew/status/210782349695262720" title="Luke Wroblewski" target="_blank"&gt;@lukew&lt;/a&gt; &amp; &lt;a href="http://www.lukew.com" title="Luke Wroblewski's Personal Site" target="_blank"&gt;lukew.com&lt;/a&gt;) &lt;/em&gt;</description><link>http://squarerhythm.com/post/24678051757</link><guid>http://squarerhythm.com/post/24678051757</guid><pubDate>Fri, 08 Jun 2012 09:51:43 -0400</pubDate></item></channel></rss>
